#KERBAL SPACE PROGRAM GAME HOOK HOW TO#
My first Mun & Minmus landers were tiny so I beefed them up for another and worked out how to control using RCS. Also, it turns out those little spindly legs wobble on the surface like crazy. I got a feel for the difference in gravity to Minmus, so DazMun 1 was a success, but came within a whisker of spinning out crazy because I hadn't fully grokked the RCS controls yet. Kinda worked, then instead of throttling up again to take off I popped the stage like an idiot. Slightly more successful though, the capsule landed the right way up that time at least.Īfter figuring out the basics of landing on Minmus, I gave Mun a shot wtih an experimental lander Mun X-1. The DazMinmus 3 mission target was the same site mission 2 and lined up well, but the landing was still horrible. Here's a dude bouncing around on the low grav surface after DazMinmus 2 the first semi-successful landing. The DazMinmus 1 mission made it to orbit but ended up too eccentric and not enough delta V to change it so I ended up deorbiting. 43 hours sunk over the last two weeks and it's still awesome & I've hardly even scratched the surface. KSP should come with a warning about how addictive it is. As far as structure and propulsion goes it is stock (except for kethane fuel). These don't really contain any 'cheaty' parts. This makes for interesting options for orbital refueling and whatnot. It can be used as fuel directly for jet-engines in non-oxygen atmosphere, and it can be converted by orbital converter units into the different fuel types.
#KERBAL SPACE PROGRAM GAME HOOK PLUS#
You first use a satellite to find kethane deposits (Mun has some, maybe Kerbal too, plus other planets), then you mine it and store it. It adds a bunch of extra 'gamey' mechanics. I've found that sometimes adding an engine actually makes things worse. It tells you the delta-v of each stage as your building so you can figure out what is helping and what isn't.
![kerbal space program game hook kerbal space program game hook](https://i.ytimg.com/vi/IWxfs5ZTtIc/maxresdefault.jpg)
MechJeb gives you invaluable data when building your rocket. However a modder will sort it out, maybe even you Khel )īoosters don't really add much to your delta-v, they are really for (I think) to give extra thrust for heavier payloads. Terraforming isn't planned by the dev's apparently.
![kerbal space program game hook kerbal space program game hook](https://i.ytimg.com/vi/Ml_fBbSAAeY/maxresdefault.jpg)
It's pretty inspiring when you assemble and achieve your objectives but for the most part I'm still well and truly buried at the 'piloting' rather than 'designing' part of the game (Largely because I'm horrible at the design part).ĭav0, I usually do the same thing with games, (with a few exceptions) but in this case I was happy to throw $20 at this because (aside from valve getting a cut), for me, it's humbling to know that the cash is going directly to the team working on the game (instead of the $40-90 spend of anything EA/Activision/other-large-software-publishing-house-esque-body and everything associated to that). It also helps to hit home just how much effort it takes to hurl objects into the outer atmosphere, much less other stellar objects.
![kerbal space program game hook kerbal space program game hook](https://c1.neweggimages.com/ProductImage/32-205-414-V06.jpg)
I think the game has some serious development potential but I have NO idea how they are going to implement 'career mode'. I think it's worth it for concept and execution thus far. I'd held off for a while to see how it'd pan out and was about to buy it when it appeared on steam so it was an easily spent $20. I'd seen it previously, and knew it was around ~$20 direct from their website.